2025.12.16 – Two-Digit Numbers, Real Biases: A December 2025 Micro-Experiment in “Random”

Key Takeaways

What this piece is about

In December 2025, a small experiment used two-digit numbers to test a tempting idea: that a single number choice can reveal a full psychological profile.

What held up, and what did not

The result was simple. One number is not enough for a real personality profile, but a short sequence of numbers can show common human choice habits, like picking “nice” numbers and trying to avoid obvious patterns.

Why it mattered

The same set of numbers can look “good” or “bad” depending on the goal: matching a uniform model, or merely looking random to another person.

Story & Details

A strange fact opens the door

The scene begins with a quick request for an interesting fact. The answer lands on an octopus: three hearts, and blue blood. Blue, because the oxygen carrier is hemocyanin, not hemoglobin. It is a vivid reminder that the mind loves crisp, surprising details.

A guessing game turns into a test

A different kind of surprise follows: a two-digit number is held in mind, and a guess is made. The first guess is 37, with a simple rule for feedback: “higher” or “lower.”

The chosen number is 82.

A bigger request arrives next. A full psychological profile is asked for, built from that single number, with a scientific explanation. The answer stays cautious: one number can be many things—chance, memory, style, a recent cue, or a cultural favorite. A single pick is too thin for a stable profile. A well-known trap also sits nearby: people often feel that vague, flattering descriptions fit them personally, even when the same text fits almost anyone.

From one number to ten numbers

A single number is small. Ten numbers are louder.

The ten-number set is: 25, 33, 88, 91, 26, 30, 45, 44, 22, 90.

Patterns show up fast. Many choices are “stand-out” numbers: doubles like 22, 33, 44, 88, and easy endings like 25, 30, 45, 90. There are also close neighbors: 25 sits next to 26, and 44 sits next to 45. Under a simple uniform model over 10–99, the amount of “easy” numbers here is far above what would be expected.

A small scoring idea is introduced, using three plain checks:
numbers that pop out,
spread across decades,
and pairs that sit right next to each other.

The scoring is then turned into a 0–100 style scale, with a clear weighting choice: half of the weight goes to the “stand-out” count, and the other half is shared between spread and pattern.

Interactive choices, one swap at a time

An interactive mode follows. The pace is described as fast. The time is described as about ten to thirty seconds. Personal meaning is uncertain. Visually pleasing numbers are preferred. The aim is said to be spreading across the range, even when the details feel unclear.

A single change is proposed: 44 is replaced by 63.

Many more one-step substitutions follow, always keeping the game feel of “one move, then decide.” Several are accepted in a row, including changes like turning 25 into 28, 90 into 12, 22 into 57, 30 into 74, 45 into 47, and shifting 88 into 86. At one point a scoring rule behaves in a surprising way: adding a third “stand-out” number makes the score look worse, not better, and a change is undone to keep the scoring consistent with its own definition.

A theoretical “perfect” score for that model is reached with a set that has no “stand-out” numbers, full decade coverage, and no neighbor pairs.

A new goal: look random to a human

A new target replaces the model target: not “closest to uniform,” but “looks random to a person.”

The set is tuned again with single swaps that reduce obvious signals. Parity is balanced to five even and five odd. Close neighbors are softened. A number that can feel like a year is nudged away. The set moves through several accepted refinements and lands on:

28, 34, 72, 83, 19, 52, 47, 63, 57, 24.

A second polish goal is added: when sorted, big gaps should shrink. The largest gap is reduced by swapping 47 for 43.

One last suggestion is offered to tighten the upper end: replacing 83 with 79. The decision is left open.

A brief Dutch mini-lesson

Dutch is used in the Netherlands (Europe) and Belgium (Europe). The same short phrases fit this number game well.

This sentence is used for a calm, everyday “I do not know.”
Ik weet het niet.
Ik means I. Weet means know. Het means it. Niet means not. The tone is neutral and common in daily speech.

These words help with a simple guessing rule.
Hoger. Lager.
Hoger is higher. Lager is lower. Both are short, plain words, useful for quick feedback.

A clear yes and no can stay simple.
Ja. Nee.
Ja is yes. Nee is no. Both are common and informal-neutral.

Conclusions

A small lesson with a big shadow

A single two-digit number can carry a story, but it cannot carry a full scientific personality profile.

A short sequence can carry something real: how people try to look random, how “nice” numbers pull attention, and how goals change the shape of a result.

In December 2025, the experiment ends with a neat truth: randomness is not only about math. It is also about how the mind wants to be seen.

Selected References

Reading and viewing

[1] https://www.smithsonianmag.com/science-nature/ten-wild-facts-about-octopuses-they-have-three-hearts-big-brains-and-blue-blood-7625828/
[2] https://pubmed.ncbi.nlm.nih.gov/17521494/
[3] https://www.astronomy.com/wp-content/uploads/2024/01/Forer-fallacy-of-personal-validation-1949.pdf
[4] https://science.howstuffworks.com/life/inside-the-mind/human-brain/forer-effect.htm
[5] https://www.youtube.com/watch?v=kgiKT2hSujo

Appendix

Barnum–Forer effect. A common effect where people rate broad, vague personality feedback as highly accurate for them, even when the same text could fit many people.

Coverage. A simple way to describe spread: how many tens groups appear in a set, like the teens, twenties, thirties, and so on.

Executive functions. Mental control skills used to manage attention and habits, such as stopping a routine response and keeping track of what has just been done.

Hemoglobin. An iron-based protein in blood that carries oxygen in many animals, including humans.

Hemocyanin. A copper-based protein that carries oxygen in many mollusks, including octopuses, and can make oxygen-rich blood look blue.

Heuristic. A quick rule of thumb used to decide fast, often helpful, sometimes biased.

Parity. The even-or-odd nature of a number, often used as a quick check when people try to make a set “look mixed.”

Prime number. A whole number greater than one that can only be divided evenly by one and itself, often seen by people as less patterned.

Random Number Generation task. A psychology task where people try to produce a random-looking sequence, used to study common selection habits and mental control.

Salience. How much something stands out and grabs attention, such as repeated digits or very easy endings.

Two-digit number. A number from 10 to 99, small enough to feel simple, but large enough to invite style, memory, and bias.

Uniform selection. A model where each possible option has the same chance, used as a clean baseline for comparison.

Published by Leonardo Tomás Cardillo

https://www.linkedin.com/in/leonardocardillo

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